Monster Traits
These work just like the Hero Traits except these only apply to Monster Type characters.
Hard Body: Body Stat +1/+2, affects Life, attack power and toughness.
Strong Mind: Mind Stat +1/+2, affects Energy and special attacks.
Bigger: Size stat +1/+2, increases speed and chances of getting hit
[A monsters starting size may vary but a typical character should start at Small 2 or Medium 3.]
[A monsters starting size may vary but a typical character should start at Small 2 or Medium 3.]
Life Runes: Life Points +2/+4
Soul Gem: Energy Points +2/+4
Extra Legs: Speed Up +2/+4
Wings: Can fly through the air at normal speed, ignoring terrain and other characters.
Fins: Can swim through and dive under the water at normal speed.
Scoops: Can dig under the ground at normal speed.
Sticky Feet: Character can climb surfaces at normal speed, allowing them to climb vertical surfaces
Extra Arms: Strike +1/+2 more time in an attack action.
Claws: Melee attack Power +1/+2
Tentacles: Melee attacks get Reach +1/+2
Extra Heads: Reduces attacker’s critical chance by -1/-2
Extra Eyes: Reduces attacker’s chance to hit by -1/-2
Horns: Uses EP to make a Headbutt attack, reach 1, power x2
Fangs: Adds Drain Attack in Grapple. Life or Energy drain
Tongue: Chance to Grapple +1/+2
Tough Hide: Temporary Life points Life x2/Life x3
Lungs: Makes character Resistant/Immune to one status effect (Poison, Stun, Blind)
Second Heart: Regeneration, concentrate for 1 action to regain 1 LP
Gullet: Character can move and attack normally while grappling smaller targets
Loins: Ero Value +1/+2
Tail: Uses EP Area attack reach 1 / 2, Power=Size
Breath Weapon: Uses EP Cone Attack reach 2 / 3, Power = Mind
Gaze: Uses EP Line Attack reach 3 / 4, Power = Mind
Venom: Melee attack modifier, adds status effect (Poison, Stun, Blind)
Disguise: Uses EP, Transformation into humanoid form (disguise form looses effects of all other traits)
Shifter: Uses EP, character cannot be targeted unless they move or attack
Elemental: Character has elemental resistance/immunity to one element. Also add that element to all attacks (Fire, Ice, Lightning) (Earth, Air, Water) (Light, dark)
Swarm: Applies to Tiny monsters, grouping up in clusters of 10x Level. A swarm combines their total strength into a single attack, dealing greater damage than one is able to. Damage dealt to the swarm eliminates one monster at a time, reducing their total attack power until they are dead or too weak to attack.
[Not appropriate for player characters but useful for NPCs]
[Not appropriate for player characters but useful for NPCs]
Minion: Character has one or more allies based on their size and level.
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Minions
Some monsters create or gather minions to assist their hunts or protect their homes. The number of minions a monster can have is based on their size and minions are always identical. Minions only get 1 trait per level and have the same level as their owner. Minions that are killed are dead for the game/session.
Some monsters create or gather minions to assist their hunts or protect their homes. The number of minions a monster can have is based on their size and minions are always identical. Minions only get 1 trait per level and have the same level as their owner. Minions that are killed are dead for the game/session.
A Monster can have up to 2 minions the same size they are with 2 Minion traits. However they can take more minions of smaller sizes. The bigger the monster, the more smaller minions they can potentially have.
[same size = 1, 1size smaller = 2, 2 smaller = 3, 3 smaller = 4, 4 smaller = 5]
[A Huge monster could max out with up to 10 swarms of Tiny minions]
[A Huge monster could max out with up to 10 swarms of Tiny minions]
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