Hero Traits
A player character can have 2 traits per level and can only take a single trait up to twice. Some traits will stack while others create additional abilities or equipment.
Equipment – Armor
Character is wearing some form of armor, granting Temporary LP equal to their Life stat
(effectively, armor adds another health bar of the same size they have naturally)
Character is wearing some form of armor, granting Temporary LP equal to their Life stat
(effectively, armor adds another health bar of the same size they have naturally)
Equipment – Melee Weapon
Character has a melee weapon with reach 1, power 1
(in practice most weapons deal more damage than a character can naturally, even if only slightly)
Character has a melee weapon with reach 1, power 1
(in practice most weapons deal more damage than a character can naturally, even if only slightly)
Equipment – Ranged Weapon
Character has a single shot ranged weapon with range = Size, Power 1
(assume a character will always have a weapon that suits their physical dimensions)
Character has a single shot ranged weapon with range = Size, Power 1
(assume a character will always have a weapon that suits their physical dimensions)
Equipment – Kit
Character carries a special item (Uses EP) like a med kit, repair kit, Lock Pick, Harness
Character carries a special item (Uses EP) like a med kit, repair kit, Lock Pick, Harness
Equipment – Vehicle
Character has access to a mount or machine as transportation. Starts as Ground Spd 1
Character has access to a mount or machine as transportation. Starts as Ground Spd 1
Equipment – Ally
Character has a companion that is less powerful, acts on same turn.
(ally characters are created just like their owner but with only half as many traits)
Character has a companion that is less powerful, acts on same turn.
(ally characters are created just like their owner but with only half as many traits)
Skill – Unarmed
Character gets +1/+2 to hit without weapons
Character gets +1/+2 to hit without weapons
Skill – Melee
Character gets +1/+2 to hit with melee weapons
Character gets +1/+2 to hit with melee weapons
Skill – Ranged
Character gets +1/+2 to hit with ranged weapons
Character gets +1/+2 to hit with ranged weapons
Skill – Mounted
Character gets +1/+2 to hit with vehicle mounted weapons
Character gets +1/+2 to hit with vehicle mounted weapons
Skill – Job
Character has had some form of job training that increases their success at specific actions +1/+2
(Jobs are optional, but there will be different lists for each module)
Character has had some form of job training that increases their success at specific actions +1/+2
(Jobs are optional, but there will be different lists for each module)
Skill – Weapon Focus
Character gets +2/+4 to hit with one specific weapon
(stacks with other weapon skills)
Character gets +2/+4 to hit with one specific weapon
(stacks with other weapon skills)
Ability – Magic
Character has one customized Special Move that uses EP
Character has one customized Special Move that uses EP
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Allies
A knight may have a squire an acolyte or a padiwan, a detective has a partner and a pilot has a co-pilot. Having another set of hands even if there is not another player available is always handy. While allies operate under their player’s control at the same time as their main character, they are only half as versatile, filling a specific role the main character may need.
A knight may have a squire an acolyte or a padiwan, a detective has a partner and a pilot has a co-pilot. Having another set of hands even if there is not another player available is always handy. While allies operate under their player’s control at the same time as their main character, they are only half as versatile, filling a specific role the main character may need.
Allies are assumed to be the same Type as the main character but do not have to be. They can be of a different size but a character can only have 1 ally per trait (maximum of 2)
Allies can only take the following traits, and they can only have 1 trait per level but they can still take the same trait twice.
Armor, Melee Weapon, Ranged Weapon, Unarmed Skill, Melee Skill, Ranged Skill, Mounted Skill, Job Skill, Weapon Focus
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