Monday, March 3, 2014

MonBuilder March Update - Monster Augments

Monster Augments
This is how you build your monster. Some names and numbers are subject to change. Most augments come in two levels which either double their effect or add an additional effect (marked as 1x or 2x). Below is a list of augments along with their related stats and effects. This information is sufficient to flesh out a monster character concept in function and appearance. 

 A Monster character starts with 4 augment slots, these are recommended for limbs and similar augments that define the creature's overall appearance and movement. At each level (2-5) the character gets 2 more slots for augments, finally totaling in 12 augments. 

Most of the Augment labels are made ambiguous deliberately. The actual appearance and arrangement of limbs and features is entirely up to the player.

Life: Amount of damage a creature can take before being incapacitated or dying.
2x Boost Life: Life +2 / +5
Energy: Used to make special attacks, grapple and cast spells.
2x Boost Energy: Energy +2 / +5
Strength: How much normal melee damage a creature can deal, grapple strength, lifting and push/pull ability
2x Boost Strength: Strength +2 / +5
Toughness: Reduces the amount of non-magical damage a creature takes in a single attack
2x Boost Toughness: +2 / +5
Mind: Power of some special and magical attacks
2x Boost Mind: Mind +2 / +5
Will: Resistance to some special and magical effects
2x Boost Will: Will +2 / +5
Speed: Indicates walking speed or a normal movement. Crawling is half that value, running is twice that value or two moves, movement attacks are 1.5x that.
2x Boost Speed: Speed +1 / +2
Size: Relative physical size of a creature, impacts their overall stats to varying degrees all monster characters start as small or medium
2x Boost Size: Increase size which increases Life, Strength, Toughness and Speed by +1 / +2
Tiny -> Small -> Medium -> Large -> Huge

1x Extra Head/s: Creature has multiple heads (exact number doesn’t matter) making them immune to Critical Hits.
1x Extra Eyes: Creature has more than two eyes (exact number doesn’t matter) making them immune to sneak attacks
1x Breathing: Creature can breath in abnormal environments like liquid or noxious gasses
1x Transformation: Gives the creature a humanoid disguise. Combat actions forcibly break the disguise. (Must be taken during creature creation)
2x Monster Magic: Creature has access to its choice of 5 / 10 spells. A character can take the spells at any time, but once the choice is made it's permanent and the level of the spell cannot exceed the level of the character.
1x Slime Body: Creature’s body is a small amorphous mass with a solid core, its only limbs are tentacles and it can only crawl. Has the benefit of Sticky feet, Transformation, Breathing. It’s tentacle melee and grapple attacks are ranged attacks with range equal to half the creature’s speed. (Must be taken during creature creation)
2x Monster Pheromones: Boosts Ero value +1 / +3

Movement Augments
2x Flight: Creature has the ability to hover and move through the air at crawl speed / Allows a creature to fly at normal speed (otherwise not at all), bypassing terrain. Adds special Wing Attacks
1x Fins: Allows a creature to move through liquid at normal speed (otherwise at crawl/half speed). Adds special Fin Attacks
1x Scoops: Allows a creature to move through solid masses at half speed (otherwise not at all). Adds special Burrow Attacks.
1x Sticky Feet: Allows a creature to move along vertical surfaces or ceilings at normal speed (otherwise not at all). Surfaces and structures must be able to support the creature’s weight or it will collapse.

Attack Augments
Headbutt: A weak attack to an enemy who has been grappled. 1dmg
1x Horns: Boosts the damage of a headbutt to half the creature’s Strength
Bite: A very weak attack to a grappled enemy: 1dmg to enemies for each size smaller they are than the creature
1x Fangs: adds a poison effect to the bite attack, effect works even if the bite does no damage.
[Leech Life, Leech Energy, Paralyze]
1x Tongue: Adds a prehensile tongue that boosts grapple by +2
2x Tentacles: Boosts grapple value by +1 / +3
2x Extra Arms: Adds +1 / +2 attacks 
1x Claws: Boosts the damage of normal melee attacks by +2
1x Gullet: Allows a creature to swallow an enemy or objects at least 2 sizes smaller than itself and hold them for later retrieval.
1x Tail: Allows a Tail Whip attack and boosts Grapple by +2
1x Stinger: Adds a poison effects to normal attacks
[Drain Strength, Drain Toughness, Drain Mind, Drain Will, Slow]
2x Breath Weapon: A ranged special attack that originates from in or on the body. Base damage is half Strength +1 for size level and -1 for each space away from the target / creature gains an additional effect to the attack.
[Double Damage on hit, Fire, Ice, Acid, Lightning, Pin]

Normal attacks use the creatures Strength. A creature can normally make 1 attack per turn
Punch: Normal melee attack made with arms
Whip: Normal melee attack made with a tail
Buffet: Normal melee attack made with wings, in the air
Thrash: Normal melee attack made with fins, in the water
Smash: Normal melee attack made with scoops, under the ground

Special attacks use the creature’s energy points to cause boosted damage or special effects
Slam: Special attack made with arms
Swoop: Special attack made with wings, in the air
Wave: Special attack made with fins, in the water
Tunnel: Special attack made with scoops, under the ground

Grapple attacks do no damage but initiate a grapple
Grab: Grapple attack made with arms
Wind: Grapple attack made with tail
Snatch: Grapple attack made with wings, in the air
Dive: Grapple attack made with fins, in the water
Pit: Grapple attack made with scoops, under the ground


Body Slam: Deals bonus damage based on how much smaller a target is than the attacker. (Strength +50% per size level difference)

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